Terminator Salvation Review

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Terminator Salvation Review
This bare-bones movie tie-in is like a machine with synthetic rubber skin: it's not fooling anyone and you should stay away from it.

The Good
Postapocalyptic LA looks suitably ruined Interesting cover mechanic.
The Bad
Simplistic, repetitive combat Only five hours long; full retail price So-so visuals hamper cutscenes Problematic on-rails sequences Doesn't convey any sense of drama or excitement.
If you've ever wondered why movie tie-in games have such a bad reputation, Terminator Salvation can provide an instructive example. Though this third-person shooter is technically sound, it seems to rely entirely on the presumption that you'll be so jazzed to be playing as characters from the movie that you won't notice how boring and shallow the action is. Most of the game has you jogging from skirmish to skirmish, fighting the same three enemies and using the same cover-and-flank maneuver. This quickly becomes repetitive despite the fact that the environments are diverse and detailed, and the few on-rails sequences fail to inject any substantial excitement into the proceedings. The campaign is only about five hours long, there is no online component, and the only multiplayer option is playing the campaign in split-screen mode. It's a sparse effort, yet it is brazenly offered at full retail price. Suffice it to say, it isn't worth it, and even Terminator fans looking for a futuristic fix should prepare for disappointment.


It's like shooting clay pigeons, only without the difficult trajectory.
The game is set two years before the events of the movie, and though it features some of the actors from the film, Christian Bale is notably absent. The story chronicles a particularly foolhardy mission, and it does a reasonably good job of depicting John Connor on his journey from foot soldier to leader of humankind. There are a lot of cutscenes (sometimes too many) that help lend the game a cinematic feel, but the not-so-great character models and general blurriness keep them from feeling dramatic. The thoughtful and detailed environments do a better job of setting the postapocalyptic stage, the PC sports higher resolutions than its console counterparts. Unfortunately, the system requirements are relatively high, and the video options are laughably limited. You can tweak your resolution, aspect ratio, and brightness, leaving players hoping for scalability out in the cold.

Regrettably, the action isn't as diverse as the environments. You spend the majority of your time in Terminator Salvation on foot, moving from location to location and dispatching mechanical menaces along the way. You move at a light jog unless you are sliding between cover positions using the clever radial movement menu. A semicircle pops up when you are in cover and point yourself toward another cover position, allowing you to select a new spot to move to. This mechanic makes maneuvering around the battlefield slick and easy, though it is plagued by inconsistency that can leave you exposed to enemy fire or trapped in a corner. Your AI teammate(s) can get you out of a jam by distracting the enemy or firing at its weak point, but they too are prone to inconsistency and aren't fond of using more-powerful weapons or explosives.

So it's up to you to grab the rocket and grenade launchers when you come across them and use them to take down tough enemies, such as the flying Hunter-Killers. With the exception of these HKs and a few other special guests, you fight only three types of enemies throughout the entire game. Each of these is weak to a specific munition, of which there are three loose categories: bullets, shells, and explosives. The three enemies match up to the three munition types, and this simple correlation makes combat very formulaic: destroy the flying drones with shells, shoot the crablike robots with bullets in their weak backsides, and blast the humanoid T-600s with explosives. You can obliterate weaker enemies with explosives, of course, but then you'll have to expend a huge number of bullets on the tougher ones to bring them down. This combat design essentially forces you to use the same simple tactics throughout the entire game. You get into cover, blast the enemy with the appropriate weapon, and flank when necessary. The only real threat is getting caught out in the open and riddled with bullets, or getting meleed by a T-600 (which can kill you with a swing of its arm even if it's five feet away and there is a barrier between you). With some light maneuvering, these threats are easily avoided, and enemies are more than happy to vigorously shoot at your cover position, waiting for you to destroy them.


At least the plants are thriving amid the apocalypse.
This repetitious combat is broken up by a bunch of on-rails sequences that put you on the back of a vehicle manning a weapon with unlimited ammunition. These sections are a good change of pace, but they are too lackluster and awkward to be fun. You never get to drive the vehicle, which could have been a thrill on the perilous ruined freeways of postapocalyptic Los Angeles, and it seems that the coolest stuff that happens is conveyed by a cutscene that disconnects you from the action. Shooting your enemies in these sequences is a bit tricky, and not just because you are both moving at high speeds. Your targeting reticle will often drift inappropriately, as if you were standing on a Roomba in the back of your vehicle instead of hunkered down in a fixed position. The struggle to compensate for your vehicle's motion, your enemy's motion, and your mysterious drift makes these sections more challenging and less fun.

Terminator Salvation is a completely linear adventure without any collectibles or hidden goodies to search for. Every weapon is highlighted with a green outline that is visible through walls, so you won't spend any time dillydallying. You can complete the story in under five hours, at which point your only options for replay are to play it in split-screen with a friend or to try it on a harder difficulty setting. This no-frills attitude runs throughout the whole game and reveals Terminator Salvation for what it is: a stripped cash-in attempt packed with dull, uninspired, and repetitive action.

Editor's Note: As detailed in this news story, the retail PC edition of Terminator Salvation is being recalled because of a problem that prevents it from being installed successfully. This problem doesn't affect the Steam version of the game that we reviewed, however.

Let's Tap Taprunner Lifestyle Trailer

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A Witch's Tale Trailer

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Disgaea 2: Dark Hero Days Trailer

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MAME

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TECH

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ANSWERS

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FEATURES

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VIDEOS

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PS3

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DS

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XBOX

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buy games officially

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game helps

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reviews

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PC downloads

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Soulcalibur: Broken Destiny First Look

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Soulcalibur: Broken Destiny First Look

Soulcalibur goes portable and we get our first look at the latest addition to Namco's popular fighting franchise.

It has been 10 years since the original Soulcalibur graced the Dreamcast, and now the flashy weapon-based fighting game has moved over to the PlayStation Portable for the first time. Namco Bandai came by to give us a first look at Soulcalibur: Broken Destiny, made specifically for the PSP with many of Soulcalibur IV's features, plus enhancements and new characters. Your favorite Jedi masters, Yoda and Darth Vader, aren't going to make an appearance in this portable version, but we do know that the core cast of Soulcalibur will be included, along with a new member named Dampierre. Details were not given beyond a name, so we're supposed to come up with our own impressions by the character art below.

Director Noriyuki Hiyama from Namco gave us a quick overview of the game and highlighted some of the changes. Our demo consisted of a couple of matches, and we couldn't see much beyond a few initial menus. The character menu looked like it had enough slots for roughly 30 characters, but the final count hasn't been determined yet, since the developers are still working on the roster--there will definitely be more than 20, though. Taki, Mitsurugi, Tira, Astaroth, Ivy, Cassandra, Voldo, Siegfried, and Hilde were our only options for now, so we decided to pit the lethal whip-wielding Ivy against the burly katana-swinging Mitsurugi. As soon as we entered the match, it was like watching SCIV except on a smaller screen. The characters move with the same finesse and grace as they do in the console version, and the detailed visuals and over-the-top, epic-sounding music that SC has always been known for are included here. At this stage in development, the graphics and visual effects are quite impressive on Sony's handheld.

Broken Destiny isn't a port, though; the Project Soul team has built this version specifically to target beginners and novice players with SCIV's content but has added improvements. There will be arcade, versus, and survival modes, as well as a character creation mode, but the only details disclosed at this point are that there will be new parts to play with in the creation mode and that the other modes have been "evolved." What we do know is that a new single-player mode is being implemented to bring new players up to speed and show them the intricacies of the game--almost like an enhanced tutorial system. It is designed to help improve your fighting skills, so newcomers who might be intimidated by the series can find a way to ease into an intense fighting regimen. There are more than 80 exercise missions for you to hone your fighting skills in.

One of the features that Hiyama pointed out was that new lighting effects have been added so that the stages will have different times of day. You could be slicing your way to victory with a glorious sunset at your back instead of winning in broad daylight all the time. Key components of SCIV, like critical finish, soul crush, and armor destruction, are also included but have been improved. Our demo was limited in terms of finding out all the juicy details about the new additions, but we were told that the music was being rearranged so that it could complement the new stages.

Soulcalibur gets ready to slash the PSP, find out some early details in this interview.


There will be ad hoc so players can beat each other senseless in a local match, but we will have to wait to see whether Wi-Fi is a possibility as well. We were impressed with our brief look at Soulcalibur: Broken Destiny and will update you as soon as more information becomes available. The game is currently set to be released exclusively on the PSP this summer.

Tekken 6 Updated Impressions

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Tekken 6 Updated Impressions

We get our hands on Namco's PlayStation 3 version of its arcade brawler.

Namco took the wraps off the PlayStation 3 version of Tekken 6 at its press event yesterday. Sadly, we were taunted by what appeared to be a fully playable roster of fighters in the demo. While we would have liked to try out all the fighters, we were limited to just four--Jin, Kazuya, Bob, and Zafina--by a Namco rep monitoring the demo.


Tekken is coming to a console near you. Find out more in this interview.

We had a chance to try out some versus matches with the modest roster of sanctioned fighters and are happy to report that, yep, this is Tekken 6. To be more specific, this is a tricked-out Tekken 6. Since Tekken 6 was first announced, the original arcade game has seen some revisions, culminating in the meaty expansion dubbed Tekken 6: Bloodline Rebellion, all of which will be incorporated into the home version of the game. The result is that fans can expect all of the arcade content in addition to new modes and items to trick out their characters. Best of all, it sounds like the system for unlocking the characters in the roster is being tweaked to be more accessible. In addition, Tekken 6 will feature online play, although we weren't able to try it. The game handled fine with the PlayStation 3 controller, and the fighting system felt comfortable and responsive.The visuals in the work-in-progress game are coming together well. At first blush the game looks just about on par with the arcade game, but a closer look shows that it's still in need of some polish here and there with background elements and some of the special effects. We expect Tekken 6 to be good and shiny when it ships later this year.While it has been a long time coming, Tekken 6 is looking just fine. The graphics are almost on par with the arcade game, the control is responsive, and there seems to be plenty of content being packed into the console versions. Fighting fans will want to keep an eye out for the game when it ships later this year for the PlayStation 3, PSP, and Xbox 360.

PC-Engine Emulators

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PC-Engine Emulators


Click to view more... The PC-Engine was basically an 8 bit machine that was released in 1987 at a time that NES, ZX-Spectrum, Master System, MSX & other consoles ruled the market.
Besides the great quality of games the PC-Engine is also known for one more reason, it was the first videogame system to use the high storage capacity of a CD for games. That is why, from then on, the CD became the standard media for videogames.
  • System Specs:
  • Custom 8bit CPU: HuC6280 (7.16MHz)
  • Video Processor: HuC6270
  • Color Processor: HuC6260
  • Color Pallet: 512
  • On screen: 512 (256 for sprites, 256 for the background.)
  • Screen resolution 256x216
  • Sound: 6 channel stereo (5-bit sampling)
  • Can Control 64 sprites at once (16 colors and 32x64 max size.)
  • Ram: 8 Kbyte (TurboDuo = 32 Kbyte)
  • Video Ram: 64Kbyte " 512 Kbit"
  • Cart Size: 256Kbit - 20 Megabit Max. (S.F. 2) Normally 8 Mbits
  • Turbo CD / TurboDuo CD ROM Speed: 1x

Download emulators.





PS2

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XPCE

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XPCE


Not the best thing available but it's open source!








Download


File Platform License Date Size
XPCE 0.12 beta 2 Windows Freeware Jul 20, 2003 75 Kb. View homepage

HU-GO

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HU-GO


HU-GO is one of the best PC-Engine emulators out there.

Download


File Platform License Date Size

HU-GO 2.12 Windows Freeware Apr 8, 2005 975 Kb. View homepage

Ootake

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Ootake


Ootake is a PC-Engine emulator for Windows.








Download


File Platform License Date Size
Ootake 2.10 Windows Freeware Apr 12, 2009 1226 Kb. View homepage

Xbox 360

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Xbox 360


The Xbox 360 is the second video game console produced by Microsoft. The hardware was developed in cooperation with IBM, ATI, and SiS. The integrated Xbox Live service allows players to compete in online games and download content such as full games, game demos, game content, trailers, TV shows, and movies. The Xbox 360 is the successor to the Xbox, and competes with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generation of video game consoles.

So far there have been several versions of the hardware such as the "Elite" edition with changes mostly in the hard drive, ports and size.

Emulators


No emulators yet.

Magic Engine

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Magic Engine


Magic Engine is probably the best emulator out there on EVERY operating system!








Download


File Platform License Date Size
Magic Engine 1.0.0 PR 10 Windows Freeware Mar 31, 2005 1236 Kb. View homepage

Cxbx

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Cxbx


Click to view more... This may not actually be an emulator to some people but everyone considers it one. Cxbx's goal is to convert a game from an Xbox executable to a native Windows executable.
This may sound bold but it's already happening and in theory it's quite possible.








Download


File Platform License Date Size
Cxbx 0.7.8c Windows Freeware Sep 2, 2003 116 Kb. View homepage

XBox Emulators

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XBox Emulators


Click to view more... The Xbox is a console made by Microsoft. It uses modified x86 compatible hardware and thus it is possible to write an emulator for it. You can also find many homebrew applications and emulators that run ON the Xbox.
Many people have taken advantage of the fact that the Xbox is so similar to a pc to trick others that their emulator was real when in reality it did nothing or was a virus.
Be very careful when trying one to avoid accidents!
Specs:
  • Height: 3.1'
  • Width: 11.8'
  • Depth: 7.1'
  • Weight: 8.8 lbs
  • Media Type: DVD-ROM
  • CPU: X86-to-RISC Intel Pentium III or Celeron 733 MHz
  • RAM installed: 64 MB
  • RAM technology: DDR SDRAM
  • Cache size: 128 KB
  • HDD Capacity: 8 GB
  • Video Output: NVidia Xbox GPU 256-bit 2D/3D graphics acceleration
  • Supported Video: NTSC S-Video Installed,Component video Installed,Composite video Installed
  • Max resolution (external): 1920 x 1080 pixels Graphic Effects Shadows,Fog effects,Pixel Shaders,Vertex Shaders,Texture lighting,Bilinear filtering,Trilinear filtering
  • Fill Rate: 4000 million pixels/sec
  • Audio PROCESSOR : NVidia Xbox MCP
  • Sound Output Mode: Stereo
  • Memory Card: 8mb Flash
  • Net: Intergrated 100mbps modem/LAN
  • Ports: 1 Xbox AV output Xbox AV connector Installed,4 Game controller,1 Network RJ-45 Installed

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EMULATOR SOFTWARES

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Xeon

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Xeon


Click to view more... This is an emulator for the X-BOX platform. Xeon runs only one commercial game and it is Halo NTSC version, it plays very roughly, the images are too slow to get in game, of course the emulator is still under development so let’s expect more for this great emulator.

If you want to run it properly, it is strongly recommended to have the next:
  • Windows XP
  • Latest DirectX
  • Pentium 4 2.0Ghz
  • 1024mb RAM
  • Recommended Video Cards: GeForce FX or Radeon 9200 Pro or higher

Download


File Platform License Date Size
Xeon 1.0 Windows Freeware Aug 13, 2003 980 Kb.

OTHER ROMS

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PSPE

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PSPE


Click to view more... Emulation is growing every day, and PSPE is a perfect prove of that, even though this EMULATOR still can't run any commercial PSP game, you can try it by playing some demos and homebrew games.
It is important to remember that this emulator is the first of its kind, but after all we are expecting more updates for this project and why not more PSP emulators.
An important thing is that you need to get SDL.dll in order to run the emulator. Just scroll down to get that file and remember to place all files into the same root folder.

Download


File Platform License Date Size
PSPE 0.9b PSP Emulator Windows Freeware Jun 4, 2005 328 Kb.
SDL.dll 1.2.8 Simple DirectMedia Layer Windows Freeware May 21, 2005 100 Kb. View homepage

Potemkin

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Potemkin is an OPEN SOURCE Playstation Portable emulator able to play commercial games.








Download


File Platform License Date Size
potemkin Windows Freeware May 23, 2007 952 Kb.

SEGA ROMS

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NINTENDO ROMS

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Bandai Wonderswan Color

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Bandai Wonderswan Color


File Platform License Date Size
Girl Demo by Dox N/A Freeware Oct 6, 2003 9 Kb.
Hello World by Sir Dragoon N/A Freeware Oct 6, 2003 2 Kb.
Wondersnake Final by Dox & Kojote N/A Freeware Oct 6, 2003 12 Kb.

PC-Engine

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PC-Engine


File Platform License Date Size
Akumajou Dracula X2 Remix by Aramis N/A Freeware Oct 6, 2003 9 Kb.
Blockos by Mooz N/A Freeware Oct 6, 2003 10 Kb.
Game of Life N/A Freeware Oct 6, 2003 2 Kb.

Sony PSP

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Sony PSP



Click to view more... The Playstation Portable , PSP for short, is a handheld game console created by SONY and released at December 12, 2004(Japan).

The PSP's goal is to be a complete entertainment platform since it is able to run video games, play video content,DIGITA AUDIO and display digital photos stored in memory sticks or UMD disks.

PSP Specifications
  • Product Name: PlayStation Portable (PSP)
  • Color: Black
  • Dimensions: Approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
  • Weight: Approx. 260 g (including battery)
  • CPU: PSP CPU (System clock frequency 1~333MHz)
  • Main Memory: 32MB
  • Embedded DRAM: 4MB
  • Display: 4.3 inch, 16:9 widescreen TFT LCD , 480 x 272 pixel (16.77 million colors), Max. 200 cd/m2 (with brightness control)
  • Speakers: Built-in stereo speakers
  • Main Input/Output: IEEE 802.11b (Wi-Fi), USB 2.0 (Target), Memory Stick™ Pro Duo , IrDA, IR Remote (SIRCS)
  • Disc Drive: UMD Drive (Playback only)
  • Profile: PSP Game, UMD Audio, UMD Video
  • Main Connectors: DC OUT 5V, Terminals for charging built-in battery, Headphone/Microphone/Control connector
  • Keys/Switches: Directional buttons (Up/Down/Right/Left)Analog pad, Enter keys (Triangle, Circle, Cross, Square), Left, Right keys START, SELECT, HOME, POWER On/Hold/Off switch, Brightness control, Sound Mode, Volume +/-, Wireless LAN On/Off switch, UMD Eject
  • Power: Built-in lithium-ion battery, AC adaptor
  • Access Control: Region Code, Parental Control
  • Accessories: Stand, Headphone with remote commander, Headphone with remote commander and microphone, External battery pack, Case, Strap
UMD Specifications
  • Dimensions: Approx. 65 mm (W) x 64 mm (D) x 4.2 mm (H)
  • Weight: Approx. 10g
  • Disc Diameter: 60 mm
  • Maximum Capacity: 1.8GB (Single-sided, dual layer)
  • Laser wavelength: 660nm (Red laser)
  • Encryption: AES 128bit
  • Profile: PSP Game (full function), UMD Audio (codec ATRAC3plus™, PCM, (MPEG4 AVC)), UMD Video (codec MPEG4 AVC, ATRAC3plus™, Caption PNG)
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Neo Geo

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Neo Geo


File Platform License Date Size
Neo no Panepon (Beta) by Blastar N/A Freeware Oct 6, 2003 23 Kb.
Neo Pong (v1.0) N/A Freeware Oct 6, 2003 509 Kb.
Puzzle de Pon N/A Freeware Oct 6, 2003 389 Kb.
KoF 99x N/A Freeware Oct 6, 2003 290 Kb.

Sega Game Gear

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Sega Game Gear


File Platform License Date Size
GG Nibbles (v4) by Martin Konrad N/A Freeware Oct 6, 2003 8 Kb.
Mod2PSG (v1.3) - Secret of Monkey Island N/A Freeware Oct 6, 2003 4 Kb.
Mod2PSG (v1.6) - Shadow of the Beast N/A Freeware Oct 6, 2003 3 Kb.

Sega Genesis/Mega Drive

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Sega Genesis/Mega Drive


File Platform License Date Size
Berzerk (v1.00) by Paul Lee N/A Freeware Oct 6, 2003 132 Kb.
Hard Wired N/A Freeware Oct 6, 2003 844 Kb.
Moonbase (v0.06) N/A Freeware Oct 6, 2003 8 Kb.
SegGala (v0.06) N/A Freeware Oct 6, 2003 22 Kb.